Hello hello ! 👋
Last week, I released the changelog which allows you to track the development of Lumiere. This is also a great way to communicate with you for broader stuff like the vision and the roadmap.
For example, I can say that Lumiere will release this month its Private Alpha. The goal is to give access to selected people so they can battle test it and share feedbacks.
We can also talk about the recent announcements like Adobe Animate, which will stop updating in March. This is a shame and very sad to see, Lumiere is a direct legacy of Flash. Animate was the last bit we had.
While Lumiere right now is very different from Flash, the goal on the long run is to give at least the same amount of power than Animate did, but with a modern approach and way more flexibility. I've been eager for years to work on a frame-by-frame brush engine, so that's definitely something that will come to Lumiere!
✨ New
- Pixelate Effect: Apply pixelation to layers with control over grid size and sampling. Useful for stylized retro looks or privacy masking.
- Halftone Effect: Create print-style halftone patterns with customizable dot size, angle, and colors. Works great for vintage poster aesthetics.
- Batch Export: Export multiple scenes in one go instead of rendering them one at a time. Set up all your exports and let them run.
- Alpha Channel in Fills: Fill properties now support alpha transparency. Makes it easier to work with semi-transparent colors throughout the editor.
🛠 Improvements
- Anti-Aliasing Options: Added FXAA, SMAA, and SSAA anti-aliasing strategies. You can now choose the quality/performance balance that works for your project.
- Effects Performance: Rewrote parts of the effect rendering pipeline for better performance. Effects render faster and use GPU resources more efficiently.
- Blueprint System Rewrite: Switched from instance-based to blueprint-based property handling. This fixes several duplication bugs and makes component instances more reliable.
- Color Picker Improvements: Reworked the color picker with better alpha channel support and cleaner color value utilities.
🐛 Fixes
- Fixed properties not duplicating correctly when copying objects with component instances
- Fixed nested blueprint animations not propagating changes correctly to instances
- Fixed issues with reparenting objects that use blueprints